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 Intellectual Property Rights and Virtual Entities


This project focuses on Intellectual Property Rights and certain classes of virtual entity, specifically MMORPG (Massively Multiplayer Online Role Play Game) player-characters - which are currently the most broadly used instantiation of the avatar, and entities that hose that subsist within name spaces generally. 

Player-Characters ARE NOT property
I have argued that under current Anglo-American Intellectual Property player-characters are not property as the fail 'Originality' and 'Work' tests, and the status of 'Author' is moot. I have argued further that there is weak Lockean support for the status of player-characters as property. These arguments can be found in the following paper: 

  • Hands of MY avatar (12 pages with references)  Microsoft Word Document Text Document
  • Intellectual Property Rights in Community Based Video Games (12 pages with references). Microsoft Word Document Text Document

Player-Characters SHOULD NOT be property
I am currently working on papers where I will discuss the way that the current debate is framed, and argue further that framing the debate over player-characters in terms of property excludes a set of values that should be taken into account. An abstract for this paper can be found here:

  •  IPR, Ownership and Freedom in Virtual Worlds (2 Pages). Microsoft Word Document Text Document 
  • Between the Human and the Virtual: Players, Player-characters and Organ Donors (1 Page). Microsoft Word Document Text Document 

 

 The ethics of virtual interactive entertainment (computer games)


I am researching the question of: What, if any, are the unique ethical aspects of virtual interactive entertainment i.e. computer games ? The approach that I am taking to this is to review virtual interactive entertainment from the perspective of consequentialism, deontology and virtue ethics. I am also looking at the place of interactive entertainment in the continuum from literature to films and television.

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Page last updated: 20\07\03.